![]() ![]() The Saturn version was also extremely impressive for its time, especially given the system's 3D programming difficulties. It was also the first game to render 3D characters with texture mapping and animate them with motion capture technology. It used Sega's Model 2 arcade hardware to run the game at 57.5 frames per second at a high resolution with no slowdown. VF2 was known for breakthrough graphics at the time. It used Sega's Model 2 arcade hardware to run the game at 60 frames per second at a high resolution with no slowdown (by comparison, the original Virtua Fighter ran at 30 frames per second). Virtua Fighter 2 was known for its breakthrough graphics and animation, rendering 3D characters and backgrounds with filtered texture mapping and introducing motion capture animation technology to the game industry. In 1996, a super deformed version of the game, Virtua Fighter Kids, arrived in arcades, ported to the Sega Saturn in the same year. ![]() A 2D remake of the game was released for the Sega Genesis/Mega Drive in 1997. It was created by Sega's Yu Suzuki-headed AM2 and was released in the arcade in 1994 and to the Sega Saturn in 1995. Virtua Fighter 2 is the sequel to Virtua Fighter and the second game in the Virtua Fighter series. This is a romanized version of how "Siba" would be written in Japanese (シーバ).Arcade, Sega Saturn, Mega Drive, PC, PlayStation 2, PlayStation 3, Xbox 360 The name Shiiba also has a select screen graphic. In addition, there is a select screen graphic for the name Yagyu, an early name for Kage. Majido is used for an unused character seen above, as is Jeff. Jeffry and Lau's names were likely changed due to copyright concerns: Jeffry is quite obviously modeled after real-life martial artist Willie "Bear Killer" Williams, while a similar-looking character to Lau named Tao appears in Dragon Ball. Lau and Jeffry's final, altered names are not pre-made sprite maps, but instead rendered using the in-game font. Strangely enough, the name of "Willie" also appears in the ranking screen if the player completes the game using Jeffery Buckman. Takeru is completely unused through normal means, but appears in the ranking screen upon finishing the game with the early Akira design, indicating that the name was attached to this character. Willie is an early name for Jeffry and Tao is an early name for Lau (as seen in pre-release screens). The names Takeru, Tao, Willie, and Jeff can be seen amongst the character names. (Source: mountainmanjed) Unused Name Graphics Replace Akira with unnamed character and Dural: Replace Akira with unnamed character models 1 and 2: Temp0 Model and Model 2 and Character Select Name P1 Character Select Name P2 Bio To play as these characters, insert these codes into the MAME cheats vf.xml file. Here are movies of all four characters in action: Dural's name and moveset are attached to him, making it likely that he may have been intended as a boss character. All 3 of his models appear after Akira in the character data tables. This unnamed character is unique in that he's the only character to have three different outfits. Like the other unused characters above, he has only a very basic moveset with no throws. This character appears before Akira in the character data table (and uses Akira's name in combat), indicating that he may have been an early design for Akira. However, his move list is also quite sparse, cribbing from Sarah and Lau, and lacks basic throws. At the point in development where he was scrapped, his name had been changed to Majido. He later appeared as a hidden character in Fighters Megamix. He was seen in pre-release screenshots and even featured on the international arcade cabinet for the game (albeit mislabeled as "Akira"). While playable, his moveset is clearly unfinished: he uses a handful of Jacky's techniques and lacks throws. Jeff is a military character who wears camo gear, a hat, and shades, of which the latter two can be knocked off in a fight. Four characters not accessible normally can be enabled through the use of MAME cheats. ![]()
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